CHAPTER ONE IS DONE!
DOWNLOAD: https://drive.google.com/open?id=1_2...JPaAR7hnDVulLi
It should work on most computers/laptops from windows xp-win10. Doesn’t work on mac or Linux unfortunately. Your antivirus will most likely complain because it hasn’t been downloaded much and it’s an .exe file. Read the readme for install instructions and let me know if you have problems.
Report any bugs here. Enjoy!
Would anyone be interested if I made a looner video game? It was be a 2d RPG based game (made with RPG maker). It would have custom graphics, sounds and scripts. I would base it off the world from my stories (although it would be a separate storyline). I would make it either have a linear storyline, or a open world with quests.
I’ve made a few games with the engine before, so I know what I’m doing. It would be able to run on old computers as well as new, so most of you would be able to play it. I should be able to do it all myself, but would gladly accept help with custom graphics or sounds. Graphics would be things like character art (low res) or possibly tile sets and sprites. Also backgrounds are needed, otherwise I’ll have to use the default ones. (again it would be more pixel art than realistic graphics. It’s also possible to use photos, they’ll just be down ressed)).
Let me know if you’re interested or would be willing to help. I can give you full details of what I need on request.
Feature list:
Working shop and currency system (real balloon brands and prices)
Quest system and rewards
“Battles” with balloons (do enouth damage to pop them etc)
Level system with skill sets
Party system (unlock characters as you play and chose who to take with you)
Multiple areas with different people, each with their own quest/story
Balloon related mini-games and possibly puzzles
Current progress:
Sounds-done
Character graphics-done
Sprites-done
Backgrounds-needed (640x320 photo or artwork of interior locations. Mostly plain bedrooms filled with balloons)
Game areas-mostly done
Storyline and quests-few more left. Will be expanded on in chapter 2
DOWNLOAD: https://drive.google.com/open?id=1_2...JPaAR7hnDVulLi
It should work on most computers/laptops from windows xp-win10. Doesn’t work on mac or Linux unfortunately. Your antivirus will most likely complain because it hasn’t been downloaded much and it’s an .exe file. Read the readme for install instructions and let me know if you have problems.
Report any bugs here. Enjoy!
Would anyone be interested if I made a looner video game? It was be a 2d RPG based game (made with RPG maker). It would have custom graphics, sounds and scripts. I would base it off the world from my stories (although it would be a separate storyline). I would make it either have a linear storyline, or a open world with quests.
I’ve made a few games with the engine before, so I know what I’m doing. It would be able to run on old computers as well as new, so most of you would be able to play it. I should be able to do it all myself, but would gladly accept help with custom graphics or sounds. Graphics would be things like character art (low res) or possibly tile sets and sprites. Also backgrounds are needed, otherwise I’ll have to use the default ones. (again it would be more pixel art than realistic graphics. It’s also possible to use photos, they’ll just be down ressed)).
Let me know if you’re interested or would be willing to help. I can give you full details of what I need on request.
Feature list:
Working shop and currency system (real balloon brands and prices)
Quest system and rewards
“Battles” with balloons (do enouth damage to pop them etc)
Level system with skill sets
Party system (unlock characters as you play and chose who to take with you)
Multiple areas with different people, each with their own quest/story
Balloon related mini-games and possibly puzzles
Current progress:
Sounds-done
Character graphics-done
Sprites-done
Backgrounds-needed (640x320 photo or artwork of interior locations. Mostly plain bedrooms filled with balloons)
Game areas-mostly done
Storyline and quests-few more left. Will be expanded on in chapter 2
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